WanderlustNCL

An Integrated Kiosk System for Newcastle Tourists

An Integrated Kiosk System for Newcastle Tourists

Reimagining city exploration by reducing phone dependency and encouraging walkable routes that promote full immersion in the local community. WanderlustNCL is a design system comprising redesigned tourist kiosks, WanderBoxes, and collectible postcards that work together to help visitors navigate Newcastle's hidden gems while staying immersed in the environment. The system is designed with accessibility in mind to serve diverse users.

Overview

Team

Tan Kangpanichkul
Ankush Dogra
Madhura Nanjundaiah

Contributions

UX Designer: Led the design of user interactions and flows based on research insights
UX Researcher: Conducted user interviews to identify needs and pain points
Prototyper: Created lo-fi wireframes in Figma based on user flow for developer implementation
Physical Prototyper: Designed, measured, and assembled device housing, considering component integration and optimal arrangement
Visualisation Designer: Created videos, animations, and diagrams to illustrate system concepts to audience

Objectives

To transform Newcastle's underutilised kiosk network into an effective tourist navigation system. Through user research and digital innovation, the project aims to masimize existing infrastructure while creating accessible, engaging experiences.

Solution

WanderlustNCL delivers an inclusive navigation system bridging digital and physical experiences. By enhancing existing kiosks with intuitive interfaces and adding strategic WanderBox locations, the system guides tourists while encouraging natural exploration. The design prioritises accessibility through multi-modal interactions and engaging features, ensuring the service is both practical and enjoyable for all users.

Challenges

The Overlooked Kiosks

Every day in Newcastle's city centre, interactive kiosks stand quietly among the bustling crowds, largely unnoticed by passing visitors. Our project began when our team's curiosity led us to investigate these overlooked installations. What we discovered was intriguing: these kiosks were equipped with potentially valuable features - interactive maps, city information, and even emergency defibrillators.

Upon closer examination, we found that despite their promising capabilities for guiding tourists through Newcastle, significant usability issues were keeping them from reaching their full potential. The map feature particularly caught our attention - beneath its current limitations lay the foundation for something transformative.

This discovery sparked our mission: to reimagine these underutilised resources into engaging tools that could genuinely enhance how visitors explore Newcastle. More than just a technical upgrade, we envisioned a system that could transform the way people experience our city.

Key Project Objectives

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Maximising Existing Resources

Breathe new life into Newcastle's established kiosk network by implementing an intuitive navigation system that builds upon existing city infrastructure.

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Empowering City Exploration

Guide visitors to discover Newcastle confidently and immersively, whether they're in the city for a football match or a longer stay.

Process

The process of WanderlustNCL followed a 5-stage journey focused on creating a functional demonstration prototype. Beginning with comprehensive field and user research, the process established a solid understanding of existing infrastructure and tourist needs in Newcastle. These insights guided the ideation phase, where potential solutions were explored and refined through collaborative evaluation. The process then moved into interface design, translating concepts into user-friendly digital interactions for both kiosk and WanderBox systems. Physical prototyping followed, bringing the WanderBox hardware and WanderCard designs to life through iterative development. Finally, all components were integrated into a working demonstration that showcased the complete tourist journey experience.

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research

Ideation

Ideation

Interface Design

Interface Design

Physical Prototyping

Demonstration

Demonst-ration

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Physical Prototyping

Demonstration

Tools & Methods

Field Research

Interview

Personas

User journey map

Wireframing

Laser CutTing

Laser CutTing

HTML

Microbit

Raspberry Pi

Miro

Miro

Figma

Figma

Adobe Illustrator

Adobe Illustrator

Adobe Photoshop

Adobe Photoshop

Adobe PRemiere Pro

Adobe PRemiere Pro

Field Research

Investigating Existing Kiosks

The field research focused on understanding the current kiosk ecosystem in Newcastle's city centre through systematic observation and interaction testing.

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Infrastructure Distribution

  • Located throughout Newcastle's busy city centre

  • Approximately 16 kiosks identified

  • Strategic placement every 200-500 meters

  • Consistent interface and functionality across all units

Identified Issues:

  • High-visibility locations yielding low engagement

  • Valuable city-centre space occupied by underutilised infrastructure

  • Investment in technology without meaningful public benefit

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Feature Analysis

While the kiosks offer multiple features, our analysis concentrated on 2 key features relevant to tourist navigation:

City Information Feature

  • Limited to displaying high-quality photographs of Newcastle attractions

  • Lacks contextual information or practical details

  • No interactive or informative content beyond visual elements

Identified Issues:

  • Aesthetic-heavy but information-light approach

  • Missing crucial visitor information (opening hours, descriptions, prices)

  • No real-time updates or seasonal content

  • Failure to showcase local culture and stories

Map Feature

  • Basic destination search functionality

  • Provides route directions on screen

  • Relies on QR code generation

  • Routes ultimately redirect users back to phone-based Google Maps

Identified Issues:

  • Makes users go back to their phones - defeating the purpose

  • Breaks user journey by redirecting to personal devices

  • QR code system creates accessibility barriers

  • Lacks standalone navigation capability

User Research

Let's hear the users voice

We conducted semi-structured interviews with 6 visitors in Newcastle city centre, using convenience sampling to recruit participants passing by the kiosks. Each 10-15 minute session combined interviews about tourist behaviour with observational tasks testing kiosk interactions.

Interview Structure:

  1. Tourist behaviour and travel patterns

  2. Hands-on kiosk testing: Exploring city information, Searching for destinations, Route finding

Key Findings:

Tourist Behaviour Pattern

4 out of 6 participants were match-day visitors

  • Characteristics of match-day tourists:

    • Single-day visits centred around football matches

    • No planned itinerary beyond the game

    • Significant idle time before matches

    • Untapped opportunity for local exploration

Usability Insights: City Information Feature

Users expected but couldn't find:

  • Basic attraction details

  • Opening hours

  • Brief descriptions

  • Suggested nearby attractions

  • Recommendations for time-filling activities

Usability Insights: Navigation System Limitations

Current issues:

  • Redundant Google Maps interface

  • Route memorisation difficulties

  • QR code system creates phone dependency

  • Accessibility concerns (phone/battery reliance)

Personas

To better guide the design and enable everyone on the team to empathise with our users, I further synthesised the interview results and came up with the following personas:

Match Day Visitor

James, Sam, Ben

Manchester

Needs:

  • Attending 19:30 match at St. James' Park

  • First-time visitor to Newcastle

  • Looking to explore the city before match

  • Wants to find local spots to spend time with friends

Frustrations:

  • Arriving early (10:00) with 9+ hours to fill

  • No pre-planned itinerary

  • Relying on phone searches for recommendations

  • Difficulty finding match-day friendly venues

Culture Explorer

Lee

Leicester

Needs:

  • Making the most of one-day stopover

  • Seeking authentic local experiences

  • Interested in cultural attractions

  • Prefers walking exploration

  • Looking for hidden gems

Frustrations:

  • Limited time for pre-trip research

  • Wants to avoid tourist traps

  • Difficulty finding walkable routes

  • Overwhelmed by scattered information

  • Unsure about realistic time management

Ideation

From Insights to Solutions

The ideation phase began with a collaborative brainstorming session, bringing together insights from our research and personas. I encouraged the team to be free thinking and creativity, initially setting aside technical constraints to explore all possibilities.

The ideation process brought together diverse concepts ranging from gamification to personalised recommendations. Each idea underwent careful evaluation for user inclusivity and implementation feasibility. Take gamification, for instance - while gamified elements promised engaging experiences, complex features like character progression or achievement levels risked alienating certain age groups. This insight led to refining the concept into a simpler collectible system that maintains engagement while appealing to all users.

The final solution distilled into 5 core functionalities:

Phone-Independent System

• Enables full environmental immersion
• Reduces digital dependency
• Accessible to all users

Smart Route Generation

• Creates walkable paths
• Considers time constraints
• Links points of interest

Local Discovery

• Highlights hidden gems
• Integrates local recommendations
• Balances popular and lesser-known spots

Collectible Elements

• Physical souvenirs (postcards, stamps)
• Creates memorable experiences
• Encourages exploration

Accessibility

• Voice navigation support
• High contrast display options • Screen reader compatibility
• Simple, intuitive interface following WCAG guidelines
• Physical assistance button for immediate helps

Design Approach

Physical-First Navigation System

The design approach focuses on utilising physical touchpoints to create a phone-independent navigation experience. By leveraging tangible objects and existing infrastructure, the system comprises three interconnected elements that work together to create a seamless navigation experience:

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Kiosk

Enhanced Kiosk Integration The existing city kiosks serve as the primary touchpoint, transformed into interactive route planning stations where tourists:


• Select personalised or reccommended routes

• Generate customised WanderCards

• Access local recommendations
• Begin their exploration journey

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WanderBox

Through analysis of tourist journey needs, it became clear that kiosks alone couldn't provide continuous navigation support. This insight led to the development of WanderBoxes - smart navigation aids strategically integrated with traffic light infrastructure:


• Guide tourists at key decision points

• Provide real-time directional assistance

• Enable instant route confirmation

• Assist with immediate wayfinding needs

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WanderCard

A physical companion that doubles as both navigation tool and souvenir:


• Contains printed route information

• Collects destination stamps

• Creates tangible travel memories

• Encourages complete exploration

User

Tourist Journey Flow

The journey begins at city kiosks, where tourists create personalised routes and receive their printed WanderCard. Throughout their exploration, strategically placed WanderBoxes guide them by providing directions when they scan their card. At each destination, tourists collect unique stamps on their WanderCard, transforming their navigation tool into a memorable souvenir of their Newcastle experience.

The map showcases the deliberate positioning of WanderBoxes at key intersections, complementing existing kiosks throughout Newcastle's centre. This network ensures continuous navigation support along tourist routes, creating an uninterrupted guidance system for city exploration.

Interface Design

Kiosk Interface

The interface offers two distinct route planning modes, each designed to serve different exploration preferences:

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Preset Routes

for spontaneous explorers who are open to suggestions. These curated journeys combine local knowledge from residents and Newcastle City Council to help visitors discover hidden gems and authentic experiences, while managing crowd flow during peak times.

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Custom Routes

for visitors with specific destinations in mind. Users can select up to 5 locations to create their personalised route, with access to essential information like opening hours, prices, and local reviews for informed decision-making.

Kiosk Interface

wireframing

The interface design phase began with collaborative wireframing in Figma, focusing on creating an intuitive and accessible user experience. The design structure comprises 2 main interfaces aligned with the system's core functions. The layout ensures consistent navigation while maintaining clear separation between preset and custom journey options.

Landing page

Destination gallery category

Destination details

Route preview map

Step-by-step instructions

Kiosk Interface

Final UI Design: WCAG

The final interface implementation closely follows the established wireframe structure, developed as a HTML web application. While maintaining the core layout and functionality, the design incorporates essential accessibility features by adhering to WCAG standards.

Key accessibility features include high contrast ratios between text and background elements, with the signature red-white colour scheme meeting the 4.5:1 minimum requirement. Interactive elements are sized appropriately at 44x44 pixels minimum for touch targets, with clear visual feedback for all interactive states. Typography prioritises readability with adequate text sizing and spacing, while maintaining a consistent visual hierarchy throughout the interface.

The design successfully balances aesthetic appeal with functional accessibility, ensuring an inclusive experience that serves users of all abilities while preserving the engaging and intuitive nature of the WanderlustNCL system.

Kiosk Interface

The Reason behind Red Colour

The bold red color scheme emerged from practical considerations of the physical system components, particularly the WanderBox which needs high visibility in urban environments. Red was strategically chosen for its natural ability to attract attention and stand out in varied environmental contexts, creating strong contrast against typical city backgrounds.

The color consistency across all components - from physical WanderBoxes to the digital interface and printed WanderCards - creates a cohesive and instantly recognizable system throughout the user journey.

Physical Prototyping

Kiosk

To demonstrate the complete system functionality without access to actual city kiosks, a physical prototype was developed to simulate essential kiosk operations. The prototype focused on 2 core functions: interactive screen interface and ticket printing mechanism. Using a Surface tablet for display and a servo motor controlled by Micro:bit and servo motor for the printing simulation, the prototype effectively demonstrated how users would interact with the system to create and receive their WanderCards.

The development process followed 2 stages:

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Paper Prototype

Initial testing using paper construction allowed for quick iterations and functional validation of the card dispensing mechanism before moving to permanent materials.

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Final Prototype

The refined design was produced using laser-cut acrylic, creating a durable, professional-looking unit that effectively demonstrates the kiosk's core functions - from route selection through to WanderCard printing

WanderBox

A functional WanderBox prototype was developed to demonstrate key navigation interactions at city intersections and destinations. The design integrates both input and output features to create an intuitive user experience.

For output, the system uses a screen displaying text-based UI for visual directions and a speaker for audio guidance. Input methods include interactive buttons and a QR code scanner for WanderCard recognition. The prototype also features a stamping mechanism with LED guidance to help users correctly position their WanderCards for collecting destination stamps.

Accessibility Considerations

The WanderBox design adheres to WCAG, implementing comprehensive accessibility features to serve users of all abilities. The input system prioritizes physical interaction through tactile buttons with clear labeling and consistent layout, offering an alternative to screen-based interactions. Each button meets minimum size requirements and provides clear feedback, creating a predictable interface that reduces cognitive load.


The system delivers information through multiple channels to ensure universal access. Visual output features high-contrast text displays, while audio feedback includes voice guidance for navigation and interaction confirmations. All audio prompts are clear and descriptive. The text-based interface ensures compatibility with screen readers, while step-by-step instructions proceed at the user's pace without time constraints.

WanderCard

The WanderCard functions as both a practical navigation tool and a memorable souvenir of Newcastle exploration. Designed to match standard postcard dimensions (4x6 inches), the card features a thoughtfully organised dual-sided layout. The front face combines a simplified route map rendered in the system's signature red with an optimised QR code (2.5x2.5 cm) positioned for reliable scanning. 5 designated stamp positions along the route await collection at key destinations, creating an interactive journey record. The back of the card showcases curated Newcastle imagery in striking red and white duotone, with different designs randomly distributed to encourage collection among visitors.

Custom Destination Stamps

The stamping system's design evolved through multiple testing phases. The original plan called for an automated self-inking mechanism, but practical challenges with the ink system and motor connections led to a simpler, more effective solution. The final design uses wooden stamps created through laser cutting, each featuring unique illustrations of Newcastle destinations. This approach proved more reliable while maintaining the project's distinctive visual style.

final eco system

A comprehensive system demonstration brought together all components - from kiosk interface to WanderBox interactions and WanderCard collection - showcasing the complete tourist journey experience. The presentation to an audience of over 40 stakeholders revealed the project's real-world potential. The positive audience response validated the concept's potential for real-world implementation and its capacity to enhance the city's tourism ecosystem.

The complete WanderlustNCL ecosystem successfully demonstrated full functionality during the final presentation, integrating all key components into a seamless tourist experience. The kiosk interface effectively generated personalised routes and printed WanderCards, while the WanderBox prototype accurately performed navigation assistance and stamp collection at simulated destinations. All systems performed reliably throughout the demonstration to an audience of over 40 stakeholders.


This successful demonstration, with 100% system functionality, validated not only the technical feasibility but also the practical potential of WanderlustNCL. The positive stakeholder response confirmed the system's capacity to enhance Newcastle's tourism infrastructure through its innovative approach to city exploration.

Key Takeawyas

Reflections

The development of WanderlustNCL revealed key insights about city navigation and tourist engagement. Field research proved essential in understanding how to reimagine existing kiosks, but also highlighted real challenges in updating public infrastructure. The project showed that creating effective public systems requires more than technical innovation - it demands solutions that work reliably in everyday situations. Working on this scale demonstrated that inclusive design extends beyond adding accessibility features; it requires understanding how different people interact with city services, especially when introducing new technology.

Next Steps

Looking forward, several key challenges and opportunities emerge. User testing will be vital to verify our assumptions about how tourists will actually use the system. While partnerships with local businesses show promise, they require careful planning to ensure benefits for all parties. Expanding accessibility features needs thoughtful consideration rather than just meeting basic requirements. Importantly, as we develop data collection systems to improve the service, we must carefully balance personalization with user privacy. These considerations will be crucial in transforming WanderlustNCL from a concept into a lasting solution for city exploration.

Key Takeaways

Reflections

The development of WanderlustNCL revealed key insights about city navigation and tourist engagement. Field research proved essential in understanding how to reimagine existing kiosks, but also highlighted real challenges in updating public infrastructure. The project showed that creating effective public systems requires more than technical innovation - it demands solutions that work reliably in everyday situations. Working on this scale demonstrated that inclusive design extends beyond adding accessibility features; it requires understanding how different people interact with city services, especially when introducing new technology.

Next Steps

Looking forward, several key challenges and opportunities emerge. User testing will be vital to verify our assumptions about how tourists will actually use the system. While partnerships with local businesses show promise, they require careful planning to ensure benefits for all parties. Expanding accessibility features needs thoughtful consideration rather than just meeting basic requirements. Importantly, as we develop data collection systems to improve the service, we must carefully balance personalization with user privacy. These considerations will be crucial in transforming WanderlustNCL from a concept into a lasting solution for city exploration.

Contact

Always open to new connections and creative conversations!
Send me a message and let's explore ideas together!

tanstkk@gmail.com

Email Copied

Contact

Always open to new connections and creative conversations!
Send me a message and let's explore ideas together!

tanstkk@gmail.com

Email Copied